Ever Night: Reawakening/Guardians/Heru

Revision as of 19:13, 24 October 2026 by Roland (talk | contribs) (→Skill 5)
Heru
Heru
Information
Faction Radiant
Class Control
Rarity Wish
Damage Type Magical


Info

Skills

Skill 1

Death Domain: Heru grants 1 instance(s) of Invincible to the 2 allied units with the highest ATK and increases their DMG by 40% for 2 turns. If the target is a Mummy, increase DMG by an additional 20%.

Skill 2

Immortal Emissary: Increases ATK by 40% and HP by 30%. At the start of battle, Heru grants herself 4 instances pf Invincible and increases her DMG RED by 25% for 4 turns.

Skill 3

Life Sacrifice: Heru deals DMG equal to 280% of ATK to all enemies, with 50% chance to transform the target into a Zombie. When a Zombie dies, it explodes, dealing DMG qual to 185% of the Zombie's ATK to all enemies.

Skill 4

Undead Return: When an allied Warrior or Mage dies, Heru summon a Mummy in that position, inheriting 60% of the deceased's HP and 100% of their other stats. When acting, it deals DMG equal to 590% of ATK to the enemy with the lowest HP percentage. If an enemy dies, revives one allied Mummy, restoring 50% of its HP. Mummy deal 30% more DMG to units with HP below 50%.

Skill 5

  • Judgement Will
    • When HP drops below 50% for the first time, instantly restores HP equal to 15% of Max HP.
    • For the first 2 turns of battle, increases Control chance by 10%.
    • Skill 1 [Death Domain]: invincible instance +1
    • If the Mummy summoned by Heru survived for 2 turns, it revives Heru with 30% HP.
    • Increase Mummies' DMG and DMG RED by 15%.
    • Skill 4 [Undead Return] also affects other classes.
    • For each allied Mummy on the field, increases other allies' ATK by 10%.

Skill 6

  • Sovereign of Life
    • When allies' total HP drops below 50% for the first time, grants all allies one instance of Invincible and increases their DMG by 20% for 2 turns.
    • When an enemy Zombie dies and explodes, there is 25% chance to turn a hit ally into a Zombie as well.

Unique Skill

Pharaoh's Soul: While Heru is on the field, increases allies' Max HP by 7%. For every 2% HP lost during battle, increases DMG RED by 1%, up to 50%. Single-instance DMG taken by Heru is capped at 50% of Max HP.